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Star Wars low poly E-11 blaster

A quick realtime (~1200 tris, 1k textures) model of the stormtrooper blaster as seen in Star Wars: A New Hope, modeled in Maya and textured in Substance Painter. Made to accompany an upcoming stormtrooper model.
I prefer this version to the one seen in Battlefront and Return of the Jedi — the biggest difference is a different barrel grip design and no techy pieces attached to the left side. ANH also has a lot of variation, partly because those techy pieces fell off some of the props, partly because they just used mismatched parts in general.

Aside from being slightly simplified (eg. I have a smooth wire instead of 2 curly wires to save on polycount, there is no trigger to avoid clipping—although that is also screen-accurate! I think only the ones that could actually fire blanks had triggers), I also made a conscious change to add back in the one missing grip from the lower left side of the barrel in ANH where there was a bayonet attachment and a row of holes instead. This way looks a little neater to me (and avoids having to use opacity on those holes).

A comparison with Battlefront's (much more detailed!) model, to illustrate the differences between the ANH and ROTJ designs.

A comparison with Battlefront's (much more detailed!) model, to illustrate the differences between the ANH and ROTJ designs.

Sketchfab version

No high poly, just drawing a height map onto the low poly for a quick turnaround.

No high poly, just drawing a height map onto the low poly for a quick turnaround.

~1200 tris

~1200 tris