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Star Wars WIP - adding low poly window interiors to every ship

Some more small updates to my Star Wars side project– cutting out all the windows and adding super low-detail interiors and pilots for some nice parallax when seen from the outside. A fun little side project that should hopefully add some nice production value.

Rendered in Blender. Testing some post-processing as well. Sound effects from Battlefront. Planet made in photoshop with some NASA satellite imagery as a starting point.

Interior cut into my 2 year-old TIE fighter model (not meant to hold up at this distance! I'll maybe remake the outside)

Very very low poly, sort-of accurate TIE fighter interior, Substance Painter viewport screenshots

Very very low poly, sort-of accurate TIE fighter interior, Substance Painter viewport screenshots

The pilots, with the window tint removed- never ever meant to be seen this close!

The pilots, with the window tint removed- never ever meant to be seen this close!

<1k tris, 512x512 textures, sculpted in Blender, textured in Substance Painter

<1k tris, 512x512 textures, sculpted in Blender, textured in Substance Painter

Zeta shuttle with added interior

Zeta shuttle with added interior

Realtime version, it's fun to orbit the pilot in there.